Intermission 8 Page 1
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“Hurry up, everyone! I heard people over here! Those strangers may have been able to find our missing companions!”
“We have to provide them with reinforcements before any more wolves arrive!”
“These people offered to help us at great risk to themselves, the least we can do is return the—”
WELP
Yeah we deserve that one
Hey, we saved your people from wolves, aren’t you happy?
We even saved all of his people, while two of the
banditsrebels got eaten by wolves!I wonder how this would have played out if we were one turn later on getting supplies, so that a third bandit was eaten and we had to drop all the remaining bandits to be paid by merchants.
Well, there wouldn’t be any bandits left to toss unconscious people on the pile with us.
It’s really cool roleplaying an evil adventuring party. It’s a nice change of pace, and it fits with Lonestar North’s theme, too. Remember his webcomic where the main character was chaotic evil and we all loved him for it, the rascal?
The evil party member in a good adventuring party is a tried and true entertainment.
For the evil party member anyway.
Speaking of evil, leaving witnesses at this point would be a bad idea.
Let’s see, we have a thief who is at best neutral, a despised traitor, a kidnapping murdering spider worshipper, and a mushroom monster who reproduces by killing people.
The party just murdered an entire caravan of merchants, teamed up with the bandits, and is now plundering the cargo. If I were the DM, and any of the characters in this party called themselves “good”, I would be taking their character sheets and writing in a new alignment and issuing a 10% XP penalty.