CHARACTERS

RICKI

Optimistic Thief

HP:

Atk: ++

Def: ++++ (20%)

Mov: +



Pet: Daisy

ABILITIES

Always Prepared: Starts each dungeon with one Thieves’ Tools if able to carry it.

Big Haul III: +6 Enc.

Careful Thief: 50% chance not to expend Thieves’ Tools when used.

Case : As an action can identify all items an enemy in the same room carries, even if some items are not visible. Once per dungeon can identify contents of a nearby chest without opening it.

Comforting Weight: +1 Def for each full stack of Gold Coins carried.

Dash: +1 Mov.

Dodgy II: Incoming attacks have a 20% chance to miss.

Dungeon Eyes: Can see the full room while in a dungeon, as well as party’s stats and abilities.

Grit : Once per dungeon can recover 3 HP in place of taking another action. The amount recovered increases by 1 for every two characters with full bond, even if they’re not in the dungeon. Nearby allies can use their action at the same time to recover 3 HP.

Light Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +2 or less.

Lockpicking: Can expend Thieves’ Tools to open regular locks.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Spored: Counts as a mushroom.

Trap Detection II: Can spot well hidden traps and point them out to allies.

Trap Disarming: Can expend Thieves’ Tools to render traps harmless, even if they can’t normally be circumvented.

KAMAU

Fallen Champion


HP:

Atk: +++

Def: +++(30%)

Mov:



Pet: Mushroom 45

ABILITIES

Cleave: If an attacked enemy is killed, can make another attack at -3 Atk against another random nearby enemy.

Counterattack: When HP is reduced by one or more nearby enemies, has a 20% chance to make an extra attack against a random nearby enemy.

Dauntless I : Once per dungeon when reduced to 0 HP, regain 1 HP at the end of the turn.

Heavy Armour Proficiency: +1 Def when wearing armour with a base Def bonus of +3 or more.

Heavy Strike I : Once per dungeon can make a melee attack with +3 Atk.

Heavy Sword Proficiency: +1 Atk when wielding a greatsword or similar weapon.

Heroic Effort I: +1 Atk against enemies with twice as much HP or more.

Interpose: In place of attacking, can prevent enemies from targeting nearby allies.

Light Sword Proficiency: +1 Atk when wielding a longsword or similar weapon.

One-Handed: Can wield only one weapon, shield, or other item, and cannot use two-handed weapons.

Remorse : If allies take a total of 5 damage, or if any ally dies, will leave the dungeon immediately.

Sentiment: Always carries Kamau’s Hilt and will not drop or trade it.

Shield Proficiency: +1 Def when wielding a shield.

Spored: Counts as a mushroom.

BOND

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MACADAMIA

Unlicensed Ringsmif

HP:

Atk:

Def: ++

Mov:


Pet: Golly

ABILITIES

Believer: +1 Def when wielding or wearing an item associated with a god.

Doing His Best: Can exit the dungeon separately from the rest of the party. Can still gain bond and an ability if the dungeon is still completed.

Gear Essence: Can smif rings from undamaged weapons, armour, or shields. Bonus of ring cannot exceed base bonus of base item.

Ring Box: Can stack identical unworn rings up to 5 times in inventory.

Ringsmifing III: Can smif copper, silver, and gold rings.

Small: Can be lifted by other characters and enter small openings, but can’t reach high places without help.

Smif Ring II : Three times per dungeon can combine a nonmagical ring with another item to create a magic ring.

BOND

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BOTANYA

Unusual Flower

HP:

Def: +

Mov:



ABILITIES

Bloom II: Can use three abilities per dungeon.

Disarming Aroma I: Enemies in melee range have -1 Atk.

Flammable: Takes 2 additional damage from fire.

Flytrap I : Creates a Flytrap pet that fights for you. Has HP 4, Atk 3, Def 2, and +2 Atk against undead. Lasts until end of dungeon or until killed.

Mulch I : Once per dungeon can recover 1 expended use of abilities when a living enemy creature dies nearby.

Nectar I : Heals a living creature by 2 HP, or a plant by 4 HP.

Pacifism: Cannot attack.

BOND

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PETS

DAISY

Ex-Guard Dog

HP:

Atk:

Def:

Mov:

ABILITIES

Guard: +1 Def for owner.

Human Affinity: +1 Atk when following a human.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

Small Mount: Can carry a Small owner, using its own Mov.

GOLLY

Pack Mule 2

HP:

Atk:

Def:

ABILITIES

Distributed Weight: Carried items always have a weight of 1.

Handy Packs: Can trade items freely with owner, requiring no action from them.

Kick: Once per dungeon, can make an attack with +3 Atk.

Smallish: Can be lifted by other characters and enter small openings, and can still reach high places like a regular size character.

MUSHROOM 45

Little Mushroom

HP:

Atk:

Def:

ABILITIES

Edible: Can be sacrificed by a living owner in order to restore owner’s HP by half of remaining HP.

Death Spores: When killed by an attack, deals 1 unblockable area poison damage to all nonmushrooms. If one or more organic creatures are killed by this damage, a new Little Mushroom is created.

Fungal Family: +1 Atk and Def for owner if owner is a mushroom.

Grow: Upon surviving a dungeon, grows into a Medium Mushroom.

Tiny: Can be carried by any other character, and can ride on a larger character to avoid being targeted by attacks. Cannot attack while riding.