Dungeon 7 Turn 4
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The entire party charges to the right and attacks the armed corn knight, with Kamau using Interpose once again. The knight is easily bowled over and hacked to pieces. It drops another ear of corn (which Ricki takes) as well as its spear, which Macadamia picks up. It’s a strange choice of weapon, clearly formed by dungeon magic, but it seems like it’ll serve well enough.
In addition to being stabbed by corn, Kamau gets an acorn bounced off his head from the leftmost squirrel as he passes under it. He also gets a tomato flung into his face. He just barely avoids taking any damage, but he’s already sick of this dungeon four turns in.
It seems that the tomato vine does not regrow its ammunition, leaving it with four shots left.
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SPEAR, CORN
Weapon/Consumable
Atk +2 and Def +1, 2-handed. Grants +2 Atk against undead. Not consumed when used as a weapon, but it can be eaten by most living creatures to restore 1 HP. Meat eaters can’t digest it well.
Weight 1, Cost 12
There is a chance we’ll get less tomatoes the more we let the tomato plant attack.
Kamau: engage tomato plant and interpose
Squirrel: attack plant.
Ricki: tell the others to watch the veggies under foot and attack tomato plant.
Lhok: Smack Tomato plant with Torch.
Mac: examine tree, see who can climb if any, move beside Kamau after and have daisy attack plant.
I think this will give us some info on tree, probably kill tomato plant (I am assuming it is weaker than corn knight), and make the room safer so we can enchant, scout and pick off stragglers next turn.
The root vegetables could be traps, so Ricki’s warning should cover that. It is also possible that moving over them damages them so hopefully Ricki’s warning works on that too.
I like the inclusion of looking at the tree, but careful about having Daisy attack if you want Mac to scout. Characters can’t leave new screens after they enter them, nor can they leave screens after attacking. Having a pet attack also prevents the owner from leaving the screen, so we can only do one of having Mac scout and having Daisy attack.
Clarified, Meant to say move right next to kamau so daisy can joing the fight. Thanks for the heads up!
Thanks! Sorry for the confusion.
Ricki: point out those small leafy plants for everyone to avoid/jump over because they may be traps as a free action put all produce (Corn, eggs) into molly, attack tomato plant after kamau engages the plant and interposes
Kamau, go to the tomato plant and interpose, while avoiding possible small leafy plant traps pointed out by Ricki
Lohk: Snipe right most enemy squirrel up on the tree house with frost ray
Mac: avoid possible small leafy plant traps pointed out by ricki and attack tomato plant.
Squirrel: climb into Kamau’s clothes and hide for now.
Daisy and Molly: Do not engage in combat at this time, stay below treehouse away from leafy plants
Reasoning is: I am afraid leafy plants may be traps, and I am afraid to scout further on for now in case bull is there and can move across screens. Id like to do the enchantment first, but if we do that now we lose treasure.
All: Listen to Ricki as she points out the potentially dangerous plants in the ground in front of the tomato. I’ve indicated people should jump over the plants below, but Ricki knows best, so if carefully picking your way by is safer than jumping, do that. Just don’t crush the plants and don’t get yourselves hurt.
Kamau: Lead the way forward and interpose us towards the tomato plant. Jump over the plants in the ground.
Squirrel: Ride on Kamau’s shoulder till you’re over the plants. Attack the tomato plant when you get over there. Also help Kamau avoid the plants if those are poorly hidden traps. Obvoiusly Ricki is doing this too so it doesn’t really matter, but you matter bud.
Ricki: Follow Kamau, jump the plants and attack the tomato plant, targeting the stalk and not the delicious fruit. Store the eggs and corn on Molly.
Molly: Accept the produce into your packs. Do not trample the plants in your path.
Macadamia: On your way by the tree, take a look at it. Does it look like something one could climb? Meanwhile, follow Kamau and jump the plants. Then equip your shield and scout the next screen to the right.
Lohk: Follow Kamau, jump the plants (you’re still sprightly despite that cane and back). Attack the tomato plant with your torch. Target the stalk, but you know fire roasted tomatoes sound pretty good if you miss.
Explanation: I am very worried that the next screen will not have a functioning scarecrow, and the magicrows will become a problem for us once we clear out all of the food on this screen. If we don’t get vision of that screen this turn, we won’t know whether the crows moving on is problematic or not, and I’d really like to know that now rather than later. Taking away Macadamia’s damage is a little dangerous, but I want to believe the tomato plant isn’t as tanky as the corn soldier was. I know we all want to enchant the swiftblade, but if the plants end up being a trap in some way, I want Kamau interposing and taking the brunt of any damage. Any individual could tank the tomato attack, but not the tomato, and a squirrel, and a trap.
Ricki: Take a tomato from the plant if you can
Can you have Ricki point out the spider web, too? iirc, that counts as trap, too and it was invisible before (I think Kamau got stuck in one, because we couldn’t see it with trap detection I way back when), so only Ricki knows about this (squirrel can’t detect it).
Even if we point it out now, unless Ricki is around to point it out when we deal with it, it won’t help. See our blundering into the trap floor in the manor, where the winning plan mentioned the trap but because Ricki wasn’t around to remind people about where it was the warning didn’t matter.
They have a crippling case of short-term memory loss, yeah.
Kamau didn’t take Damage even though the Corn dealt 7 Damage. That meant the Tomato and Squirrel dealt 4 Damage at most and everyone has at least 4 Defense, so Kamau doesn’t need to Interpose. We also need to Enchant the Swift Blade ASAP to get value out of it ASAP.
Ricki: Point out the Turnip Patch in case there’s any traps and attack the Tomatoes.
Kamau: Permanently Enchant the Swiftblade.
Maca: Attack the Tomatoes.
Lohk: Cast Ray of Frost to snipe the Squirrel on the right.
Daisy: Attack the Tomatoes.
Squirrel: Attack the Tomatoes.
“everyone has at least 4 Defense” Um, Daisy and Squirrel don’t. And if Kamau isn’t interposing and Daisy and Squirrel attack something/somebody, they can be attacked. 4 damage kills Squirrel and leaves Daisy with 1 HP.
Forgot about that… I’m good at forgetting minor important details.
Daisy survives, Squirrel can be revived, and neither triggers remorse. Probably not worth it though because Squirrel takes a turn to revive and Daisy would be at massive risk of death by group attack if she’s attacked.
As a matter of fact, if Kamau doesn’t interpose then we should make Daisy and Squirrel stay and not attack. They are Pets, so by the rules, they cannot be attacked unless they they enter combat by our order (well, unless AoE things happend). So if Kamau doesn’t interpose, we get less ATK (-3 Daisy -1 Squirrel) but then, we can make Kamau attack something (+4) so… not much of a change actually.
To be clear, the tomato totally dealt 4 damage. Squirrel alone dealt 1. Kamau has 12 defense, so just barely avoiding damage would be 12 damage. If nobody moves out from under the tree, probably the only attack risk would be the tomato, but if anybody rushes the tomato they risk 5 damage + whatever can happen if those plants are traps.
I wonder if Daisy would count as “meat eater” for the corn spear. (RL dogs eat mostly meat, but aren’t pure carnivores, like felines are.) But that’s just for scientific interest.
I’m all for using this spear to have Macadamia smith the silver ring (instead of the spear that can be used as ranged weapon). I doubt it will be worth to keep it around for the 1 HP.
Should we have a char try to catch the next tomato that gets thrown maybe, in order to save it?
Well, I have to say, if I had to chose between a character or pet dying, or eating the corn, I think I’d chose the +1HP option 😉 Like, Lohk. Get in danger, eat corn + teleport out with MommySenses. But using it to test out the RingSmithing sounds good as well.
I’m not saying 1 HP cannot make a difference (or that something that can give 1 HP to the chars but not all of the pets is not worth keeping), I am just assuming that we will soon again not be able to carry everything we find, the magicrows are likely to want to eat the corn spear if unguarded and it will probably be quite a hassle to decide whether to keep this item or a different one. Hence my suggestion of getting “rid” of it by smithing it into a ring – that way we can still profit from the stats and don’t need an inventory slot for it (but we’ll probably forgo the “edible” quality in the resulting ring).
We will also find out if we’ll be able to pick between getting +2 atk, or 1+ atk + 1def – or even +2 atk +1 def – from the smithing (because the spear has +2 atk and +1 def as stats) and we haven’t smithed with silver rings yet, so we don’t know yet what/if we can take “with us” into the ring from a weapon. (If we used “just” a +2 item – like the bat armour with def for example, our information gain would be less.)
We already know what kind of ring the spear will make. It’s based on the item type, not the item stats. Item stats determine magnitude of the ring made – see Mac’s explanation of smiffing in the kobold Warren and kingMarth’s post Warren’s stream notes. Weapons make rings of aggresssion, armor make rings of protection, and shields make dodge rings of indeterminate name. The spear will make a ring of aggression, and because ring magnitude is limited by quality and item magnitude, it’ll be a +2 atk ring. Things get squirrely with those dodge rings in terms of how much defense = how much dodge chance because we’ve never made one, but that’s the gist.