Dungeon 6 Turn 11
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Lara lops the head off of the remaining wolf spider, darkening another of the skull glyphs. She’s starting to get an idea of how this door works.
Up above, Ricki and Lohk pass through on their way back to the kitchen. Lohk carries a magic lens that she found in one of the chests in the room far above. A squirrel bounced an acorn off her nose when she took it.
Ricki crawls under the kitchen tables again and uses her lockpicks to open the door to the bedroom. The baatle immediately takes notice.
Ricki also tells the wolf spider to eat some meat off the table, but it seems the only instruction it’s capable of following is “murder”. Ricki will have to use her own action if she wants it to eat something.
After picking up the keys and helmet, Macadamia returns to the entrance room. He’s a little disappointed that the helmet doesn’t really fit over his horns. He’s glad none of his new friends are around to see. He knows he’s probably being silly, but he sometimes gets the impression that some of them don’t respect him.
He also gets that impression from the portrait, but that’s probably just run of the mill haunting house stuff.
Macadamia: Go upstairs and try the keys on the door leading right. If they unlock the door, open it and go one screen right. If that for whatever reason wasn’t an action and they didn’t open the door, destroy the dog skeleton in this room.
Lohk: Go downstairs and drop the lens with the thieves tools there. Afterwards, go back upstairs and then upstairs again, crawling under the table to avoid the flies. Use an ice bolt on the baatle to try to draw the bugs away from the bed, and then join into melee range with the baatle.
Ricki: Point out the flies for your alllies so they know how to crawl under the table, then attack the same little bug as Lara, away from the bed if possible.
Lara: Go upstairs, then crawl under the table avoiding the flies. Attack the same smaller bug as Ricki, away from the bed if possible.
Pets: Observe in silence.
One possible combat idea. We think baatles do 4 damage, so if we can get them to split attacks we should do alright in this fight. I expect the smaller bugs do less damage than the baatles.
Can you please have Lohk drop the lens on the loot pile, before attacking? That way Ricki can pick it up in another turn. (She has 3 inventory space atm, so she could pick up more stuff, either from here or ftom the trap room, in that same turn, too.)
And on a related note: Ricki used up the thieves tools. =(
I’ll have her drop it with the thieves tools. That’s a good point that it should be done this turn since it can be anyway. I was thinking we’d still be in this fight anyway but it’s likely we won’t need Ricki to be in the fight next turn.
I just thought of something else: Since the baatle is aware of the door disappearing, it might try to rouse whoever or whatever is under the bed and join the fight. (We had the ghoul pope make skeletons act intelligently, too.)
Also, the Baatle might bestow a buff on other bugs in the room similar to how the hobgoblins did with the goiblins in “Isle of Starlight”. Good plan to kill it first. 🙂
That’s a good thought. I’m just a bit concerned that if we don’t split attacks they won’t either, and I worry Ricki + Lara won’t be enough to 1 shot the baatle. Do you think they can? It’d be 10 (or 11 if the stove gives no light) damage.
I still think this plan is OKAY, but it does run the risk that if the little bugs do 2 damage, someone could suffer 2 damage, and if they do 3 damage and all targeting person, anyone but Lohk would die. I don’t think that’s incredibly likely, but it’s a terrible cost to pay if I’m/we’re wrong. We’ve been surprised by enemy damage before. The stalkroach, for comparison, did 4 damage to Ricki with a surprise attack. That’s probably a buff related to the surprise nature of the attack, but if it isn’t and these enemies are similar (despite being smaller) we could be in trouble.
Should be “target one person”
Oh look, isn’t that a wonderful open chest for which could be pushed down the ladder and later used as a boost for a small person to help another person shift the portrait?
Yep it is. We also considered using Daisy to get someone a bit higher, but chest would do probably even better. Especially if rotated to stand on its side.
Macadamia: Go back to the kitchen and trade inventory with Lara. Give her your longsword, Magma Shield, and ring of protection. Return to the entryway.
Lara: Head upstairs to the kitchen. Drop the purse and rabbit paw with the loot pile to clear enough inventory to handle the above inventory swaps. Swap inventory with Macadamia. Afterwards, head upstairs to the ladder, passing under the table on your way. Do not head up to the bug level this turn, just get into position.
Ricki: head back downstairs, going under the table to dodge the flies. Help Lara do the same in the opposite direction, then head downstairs to the basement. Go one screen left to loot the chest in the closet/scenic tomb overlook.
Lohk: Go drop the lens with the thieves tools downstairs, then head into the rat hole. Loot the chest the squirrel is currently on once Daisy mauls said squirrel.
Daisy: Maul a squirrel.
Alternate plan where we get Lara geared out as a tank for safety purposes. Since we don’t know how much damage the little bugs do, doing this swap gets Lara to 10 defense. With 4 health that’s 14 total damage she can take before she’d die and given the big bug should only do 4 damage, that feels incredibly safe. The little bugs would have to do 5 damage each to one shot her which feels unlikely. She should take no damage but may also have a hard time dealing damage in this configuration, which is why I’m having her keep her heavy pick, just in case. Keeping the heavy pick also means we won’t have to use a Lara action to trade back to Macadamia, assuming we can time her dropping the Magma Shield, longsword, and ring correctly to enable a Mac pickup.
I think we can safely have Lohk attack from range and Lara wade into melee on the following turn, but we may want to try a Lara only turn first just in case. There’s also some concern that Lara will be unable to crawl under the table. This gives us a chance to find that out this turn before we commit to fighting.
We also get to open a couple more chests now, which gives us a better idea of what resources we have moving forward.
Can’t edit this, but make sure Lara equips the Magma shield, longsword, and ring after switching.