Dungeon 3 Turn 51
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Ricki ties the loose rope to the one that’s hanging down from above, then lowers it to the next room. She then scoops up the loose thieves’ tools from the window room and climbs down. The bats hassle her on the way, but she has enough Def to ignore them.
Kamau climbs down the rope, jumps to the room below, lands inside the empty treasure chest, and heads to the left. He doesn’t notice anything out of place so far.
Ricki drop down two rooms to Kamau. I think that’s all Ricki can do this turn, double move counts as an action.
Kamau go downstairs, see what’s going on, then come back up.
Clarification: by “drop down two rooms” we don’t mean literally releasing the rope and falling down two rooms. Jump to the right side on the floor, then go like Kamau: jump down across into the chest, then join Kamau somewhere in the room with dark skeletons.
Ooh and Kamau should watch out for the glass shards on the floor! I.e. the one before the large ladder
Hmm, Kamau won’t be able to see anything of the entrance, but we might. If something showed up at the entryway on turn 50, then it might’ve gone upstairs this turn, and Kamau could run into them.
Getting Kamau to the actual front door could be risky. Might also be the only way to stop skeletons from getting out this turn.
If Kamau goes down the ladder (watch out for the glass), he is in the front room, but some levels above the ground floor. This would be enough (for us) to see the room. If there is nothing to be seen (or “felt” by Kamau), he could even double move one room to the right, to the lever, and feel (we: see) the other room at the bottom.
Ricki: Jump from the right edge to land on the left platform with the treasure chest, then continue to the left, watching for glass.
Kamau: Equip solar armour. Trade torch for Ricki’s magic lens. Head down a room and guard the ladder up from any new enemies there. Continue downstairs to the entrance if no one is present upstairs.
Kamau still has holy water for backup light, meanwhile Ricki can unlock a door next turn and light up the entryway with the torch from upstairs if that’s safe.
Ricki could also close the door leading down from the fourth to the first level (and from the first level up to the fourth). That would lock up the team, but after finishing the dungeon, we could exit no matter what. (Do I propose that? Well, depends on who or what is downstairs…)
Ricki: Throw one set of thieves tools into the room below (on the left side, next to the empty chest), then pick up the set in this room. Next, drop to the lowest floor in the room that you are in. From there safely let yourself down (or safely jump, whichever suits your and your small size better) onto the top level of the room below (left side), then move to the left, avoiding any glass patches (there’s one in the room she’s currently in and there’s one in the room of many doors that she will end up in) in your way.
(That way we don’t leave the thieves tools somewhere Ricki can’t reach alone.)
Kamau: switch to solar armour (just to be safe, I seriously hope nothing got up the stairs yet) then go down a room and stay there long enough for us to see what’s going on, then continue to the right (the tiny room with the chandelier lever). Enjoy your boots as you cross the patch of glass. 😀
(Yes, Kamau will have to double move back to get “in touch” with the ashen skeletons this way. But we will also learn more about the skeleton situation in the pope room this way.)
Also, if Ricki has the lens next turn, she could for example use it on the ashen skeletons, letting us know if Kamau will survive interposing for Ricki easily, while she fetches the rope, or if it will be a problem. Or we could save the lens for 15 gold.
The thing about the ashen skeletons is that knowing their stats isn’t likely to change our approach. Either way, we’ll be grabbing the rope and running away, and there’s nothing we can do to change defenses further. I suppose that knowing their drops could change our approach to fighting them, but we may be in a rush to finish.
I’ve a feeling that throwing items between rooms could be difficult. Maybe not, though.
I think that we shouldn’t THROW the tools.. it’s what Ricky usually do with them and then they disappear 🙂 I seriously think that’s the core mechanics for item disposal, opposed to “put on the floor” thing we recently started using.
I would leave the lens either to examine whatever new ‘ominous’ thing exited the graves, or, hold it the next dungeon. Not sell. These really come handy. Imagine if we were able to examine the sunhead at the beginning of this part.
Alternatively.. we could do something probably stupid, to expand our knowledge of possible outcomes of erm.. nonstandard actions.. and we could ‘scan’ the drow lady.. no, I don’t mean anything perverted etc, I mean we technically could learn something like “she’s deaf” or some other piece of important information re recruitment. Or we could learn her stats that we’d learn anyways later. That’s why I consider it stupid and interesting at the same time.
Anyways, I’d not use lens on the skeletons, if in doubts, we could holy-bomb them. I’d use lens on anything that looks like a grave problem, or hold for the next dungeon.
re holy-bombing.. I just remembered that it may damage our team as well. We’ve got a hole with three chests, with 3 dire rats in total. The first one, right behind the chandelier, should be not a problem for Ricky. The remaining green+normal rat could be a problem even if that were 2 normal ones (making it ~4 dmg = Kamau remorse triggers easily). However, I think that the contents of those chests may be really helpful – even a healing potion may do much in Kamau’s current state.
If we have to clear new batch of skeletons at the entrance, and if we manage to do that, how about sending Ricky, and holy bomb them, to get those chests? Most probably they are not enraged yet, so rolling a holy bomb would kill them both before they get to Ricky. And maybe even Ricky could enter their area, wait until start of the turn, and then having full actions, roll the bomb, and hide in the tunnel right away, before it blows (I don’t remember if rolling=’using an item’ (I think that’s not ‘an attack’) prevents ‘going into tunnel’)
If the ashen skeletons had an attack value of 4 each (summing up to 12), that would kill Kamau (6 Defense and 4 HP atm = 10; 12-6 = 6 ; 4-6 = -2), if he has to face them alone. And if I interpret the Dauntless I skill correctly, it will only trigger if Kamau is reduced to 0 HP, not -2 HP.
If that were the case, my tactics would indeed change, to going back up, fetching the sunsphere and rolling that towards the ashen skeletons from a safe distance (if possible), while attacking one of them with either holy bolt and/or the throwing dagger (if rolling the ball isn’t an action nor an attack, then whoever rolls the ball could use one of our ranged weapons), in hopes (or KNOWS, if we have all their stats) to kill off one of them and bring down the potential damage for Kamau to more managable levels.
Alternately we could try and get the shield from the ghoul (+2 Defense) to allow Kamau to interpose more safely.
And I’m the first one to admit, an attack value of 4 is rather high, but not impossible (we did see the beefed-up guard and his dog in dungeon 2 run around with a greatsword, I daresay he had probably an attack of 4 or more and that’s not even counting the dog yet).
iirc. normal skeletons have an attack of 1 (if unarmed), but these are clearly stronger versions. So the ashen skeletons could have a base attack of 2 and maybe a +1 for every undead ally in the (accessible) room. That way they would each have attack 4 as long as there is 3 of them.
They also could have de-buffs (like the paralyzing touch of the ghoul) or some kind of poison (making subsequent attacks deal more damage like with the spider) or some kind of nercrosis touch (dealing damage over time) or …
So the whole “jump in, get the rope, jump out, be SAFE again next turn” plan might not work out, for all we know. And there are 2 ways to find out: trial and error or using the magic lens.
(I’m fine with both options, by the way, I just like to share my musings with other people, to whom such thoughts have not occurred.)
Edit: added “ashen” to clarify which group of skeletons I was talking about.
There might be a third option. Remember in dungeon 1 when Ricki asked Kamau if he would be able to down a guard? And he said “ONE yes” (or something along these lines) back to her?
In turn 33 ( https://dungeoneyes.com/dungeon-3-turn-33/ ) Kamau was able to tell Ricki that the black skeletons are “significantly more dangerous, especially in large numbers” than the white ones, so he might be able to gauge if he would (likely) be able to tank 3 of them with his current equipment. We could try that.
Kam – Go down to the bottom. Check on the skeletons. Are they escaping?