Dungeon 1 Turn 30
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Wasting no more time, Ricki and Kamau charge into the next room and confront the lone guard. He immediately looks up from his paperwork as they approach and becomes furious. He picks up his sword and attacks.
“TRAITOR!!”
Seeing that the guard is focused entirely on Kamau, Ricki takes the opportunity to also join the fight. Kamau is just able to turn aside the blow without taking any damage. The guard, however, takes a lot, but doesn’t fall just yet.
Ricki notes that only 10 turns remain before the rest of the guards realize a jailbreak is happening. The ones upstairs don’t seem to have heard this guy, though.
It’s going to take time to fight all those rats downstairs. Forget anything else but the escape at hand! We are almost out of time. Don’t forget to mention the traps to kamau.
BEAT EM UP
Take him down, then flip through the papers and grab the key off the wall.
Ten turns. We may not have ENOUGH to fight the rats, especially if Kamau here only has 3-4 defense. Even he probably can’t take a combined total of 7 damage in one turn, and at LEAST 5 the next, and we can’t take any. Ask him about the dogs!
The dogs are guard dogs trained by guards. Do you really think they would fight on our behalf? At all? Seriously?
“Accidentally” kill the guard, it’s uh, “vital” to the “plan” that this guard isn’t “knocked out”
Ricki: After finishing the guard, grab the keys, the torch, the papers, read while running?
I’m going back through the old dungeons to better understand the combat system and opponents, with the benefit of hindsight. As I understand what happened here in Dungeon #1, Turn # 30 (D1T30) in the fight against this Guard is that Ricki has Atk:1(base)+1(dagger)=2, while Kamau has Atk:3(base*)+1(hilt)=4, so when they both attack the Guard they have a combined Atk=6 and the Guard will subtract his base Def from that (presumably something between 0 and 3, probably 0 or 1 but maybe 2) with no modifier for armor or shield because he doesn’t have any, so he takes somewhere between 3 to 6 HP of damage (6-Def). The description says, “The guard, however, takes a lot , but doesn’t fall just yet.” That makes it sound like it was on the higher end of that range. The Guard has his base Atk +2 for a Longsword vs. Kamau’s base* Def of 3 with the result that, “Kamau is just able to turn aside the blow without taking any damage.” Thus we can tell that the Guard’s base Atk is 1.
*we learn this later.
Since the Guard took 6 damage and is still fighting we can tell what the Guard’s minimum HP is based on what their base Def score is, as follows:
Def HP
0……7+
1……6+
2……5+
3……4+