Dungeon 1 Turn 0

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A young goblin by the name of Ricki has been locked in a jail cell for the crime of thievery. This is because she absolutely, definitely, undeniably committed the crime of thievery. This is not the first time she has done this.

She is about to also commit the crime of jailbreaking. This will not be the first time she has done that, either.

However, this IS the first time that she’s been locked not merely in a jail, but in a dungeon. Not like a super-jail that they never let you out of, but a capital-D dungeon. The kind with monsters and traps. And treasure. This jail must have only recently been turned into one, otherwise the guards probably would’ve put Ricki somewhere else. Especially if they knew about her special talent.

Moreover, they probably wouldn’t have left her in an unguarded cell block if they’d known about the hidden thieves’ tools she’d smuggled in. I mean, sure, they confiscated the DECOY thieves’ tools that she was keeping for the sole purpose of fooling guards. But nobody EVER finds the HIDDEN ones.

Having waited for night to fall, Ricki knows that she has a bit of time before the next guard patrol. She’ll have to be quick making her escape, because if the guards notice she’s gone, they’ll sound the alarm. If that happens, the chances of getting out will drop to nearly zero.

But Ricki’s feeling lucky. It all starts with opening the locked cell door in front of her…

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THIEVES’ TOOLS
Tool
Can be used by a skilled thief to open locks or disable traps. Expended when used.
Weight 1, Cost 5

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Dungeon 1: The Jail

Goal: Escape the dungeon

Time Limit: At the end of turn 40, the guards will notice Ricki has escaped, and escape will become more difficult

This dungeon cannot be abandoned.

Post a comment below saying what you think Ricki should do next.